By: Kyle Reese
Well here is a game that I will probably purchase when it comes out for the PS3. The game is UNIL DAWN and it reminds me a lot of ALAN WAKE because of the amount of flashlight footage we see in the game. In this game however it looks like it will play like a teenage horror film with a killer chasing down a couple of teens. The killer looks to be wearing a potato sack mask and it is set in a cabin in the woods. There is even , what I take as an homage to NIGHTMARE ON ELM ST, a girl gets dragged through the small window in the front door of the house.
The game by Supermassive Games is set for release in 2013 and will utilize the Move controller. I guess I might have to buy it now, which sucks because it will end up like my Kinect, never being used. Check out the UNTIL DAWN debut trailer after the jump.
In development at Supermassive Games and set for release in 2013, the Move game is inspired by classic teen horror movies.
Supermassive says on its website:
We've been working on this game for a while now, working with Hollywood writers and US TV talent, doing our best to bring the teen horror experience to PlayStation. Inspired by classic movies in the genre, we expect that Until Dawn will draw you in with its characters, killer dialogue and shocking, twisted story.
On the anniversary of their friends' disappearance, a group of classmates visit the site of the mystery to bury their ghosts and get some closure. Little do they know, they'll end up burying each other instead.
It's teen horror so obviously it's isolated, the power's out and the phones don't work! You'll play through the story as multiple characters, sometimes with a friend and sometimes on your own to discover who it is that's intent on killing off you and your friends. It's up to you how you play, so we don't know how your story will go or who'll be there with you at the end.
To play the game you'll use the PS Move controller in a totally natural way. It'll act as your flashlight, guiding your way through the darkness, or when you want to use something the controller will intuitively map your actions in the real world to those of your character's hand in the game world.